using Burst.Compiler.IL.Tests.Helpers;
using Unity.Mathematics;

namespace Burst.Compiler.IL.Tests
{
    internal partial class Vectors
    {
        public class Statics
        {
            [TestCompiler]
            public static float Float4Zero()
            {
                return (float4.zero).x;
            }

            [TestCompiler]
            public static float Float3Zero()
            {
                return (float3.zero).x;
            }

            [TestCompiler]
            public static float Float2Zero()
            {
                return (float2.zero).x;
            }

            [TestCompiler]
            public static int Int4Zero()
            {
                return (int4.zero).x;
            }

            [TestCompiler]
            public static int Int3Zero()
            {
                return (int3.zero).x;
            }

            [TestCompiler]
            public static int Int2Zero()
            {
                return (int2.zero).x;
            }
        }
    }
}